


Chaining ceasefires is both the easiest way of avoiding combat with the AI as well as the basis of negociating Peace with them again. Negotiating a ceasefire will usually cost a small sum of money (the more reputation the less it costs), and, most importantly, when a ceasefire is accepted the player will gain 5* reputation with that enemy. In that case one has to wait until the chance of succes is not zero anymore.

A player that doesn't want to be a conqueror or even build warships to defend their territory can always find ways to stop the fighting, provided they have some money to spare.Ĭeasefires can always* be arranged with an enemy faction, as long as the faction is not annoyed by that conversation topic because of previous failed attempts at negotiating one (e.g. Once in a war, the player has 2 options: Putting a stop to the war or fighting it out in combat. Wars and other treaties with human players in Multiplayer are started and ended with a press of a button in the Dimplomacy menu, as reputation is not a statistic with them. If the player is allied to two factions that declare war on each other (one of which may be a Pirate in this case), they're left with the choice of siding with either side, or terminating their alliances with both (leaving them at trading treaties and ~80 reputation). Having a good standing with either of the two Pirates is a great source for Gold Bars and Special Ships Allying with a player AI, who's almost certainly at war with Pirates, will cause the player's reputation with the respective Pirate faction to drop to 0 each time a ceasefire of the AI ends (The exception to this is Lady Margaret Hunt, who is always peaceful with Anne Harlow). Therefore it is ill-adviced to ally with certain AI's: While Easy AI's are not the kind that would declare war on anyone and it's very easy to gain reputation/ally with them, they eventually will be natural prey for any other harder AI and pull you into that war when allied to them. While having a Non-Aggression-Treaty running with a faction, the player cannot declare war on them directly, nor will they be able to declare war on the player directly.Īllying with a player AI will FORCE the player to join any new wars they start or when another AI declares war on them, disregarding your reputation, ceasefires or Non-Agression-Treaties with them. Expert AIs are more likely to declare war on a player than Normal ones, and Easy AI will not go out of their way to declare war when possible. To avoid being declared war on, maintaining good relations with the AI early on is adviced. Specifically Jean La Fortune will, despite starting at peace with the player, soon demand a high sum of money to keep that peace - and continue to do so every so often despite the improvement of one's own reputation with him, meaning a chain of ceasefires will ultimately be much cheaper for the player. Both Anne Harlow and Jean La Fortune will demand tribute (threatening war) from time to time, even when the player has great reputation with them. Most player AI's will declare war when the reputation with the player is bad, and are more inclined to do so if the player's military is particularly weaker than theirs. The player will start the game at war with no other faction except for Anne Harlow. In either case, the start of a war with an AI will cause the player's Diplomatic Reputation with that AI to immediately drop to 0. Alternatively, another faction may declare war on them. In order to engage in combat with any enemy faction, the player has to first declare war on said faction via the Diplomacy menu (middle button below the minimap). Starting a war Direct declaration of war
